SM64 Editor
The SM64 Editor contains tools for importing levels, changing music, editing RAM banks, adding water boxes, and making many other tweaks.
Dialogs
Import Settings
The Import Settings tab contains the controls for importing a new level from Wavefront OBJ format (.obj/.mtl files).
Level Settings
The Level Settings tab contains controls for terrain, music, environment, background, fog, and entry point.
RAM Bank
The RAM Bank tab allows selection of the RAM banks for objects and enemies that can be placed in the level.
Collision
The Collision tab configures the collision type for each material type in the level model.
Special Material
The Special Material tab allows adding of water boxes, lava, haze, and scrolling textures.
ROM Settings
The ROM Settings tab contains many general ROM settings such as starting level, camera, checksum, start lives.
Miscellaneous
Music Settings
Changes Made to ROM
As of version 1.9.3S (but prior to version 2.0), when loading a new SM64 ROM, it performs the following actions:
Runs M64ROMExtender.exe to decompress
MIO0 Compression blocks and extend ROM to 24MB
Runs rom_expand_64.exe to further extend to 64MB
Applies obj_import18S.ppf
clear checksum verification infinite loop
override unused Behavior12 with copy and clear code
update reference to sequence bank (0x7B0860 → 0x2F00000)
update reference to instrument set table (0x7CC620 → 0x7F0000, len: 256 → 512)
changes whomp's star spawn location (why?)
TODO: 0x8FC → 0x4000, _pool_alloc() → 0x80750000
replace LevelCommand 10 and 17 with function 80401500
reduce Mario's shadow size from 0x64 to 0x46 (why?)
inserts music menu names in unused space
applies “collision improvements fix”
1000C8: LI T6,0x4000 → LI T6,0x7FFF
applies “music volume bug fix”
12A788: 00B40046 → 00960064
this seems to be adjusting some shadow size in geo layout?
additional music settings and sequences
relocate music from 0x02F00000 to 0x03E00000
replace call to soundAlloc/0x80317040 with hardcoded 0x803D0000
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