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mario_kart_64:tkmk00 [2016/05/01 21:48]
queueram Add header info and clean up texture table
mario_kart_64:tkmk00 [2017/06/23 11:10] (current)
shygoo
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-====== TKMK00 ======+====== TKMK00 ​Compression Format ​======
 TKMK00 is a format for some compressed textures used in the Mario Kart 64 title screen and menus. TKMK00 is a format for some compressed textures used in the Mario Kart 64 title screen and menus.
 +
 +===== TKMK00 Decoder =====
 +The TKMK00 decoder function is located at 800405D0/​0411D0 in the Mario Kart 64 (U) ROM. It takes 4 parameters:
 +^ Param ^ Type ^ Description ^
 +| A0 | u8* | pointer to input TKMK00 compressed data |
 +| A1 | u8* | pointer to output buffer (1 byte per pixel) |
 +| A2 | u16* | pointer to RGBA16 texture output buffer (2 bytes per pixel) |
 +| A3 | u16 | RGBA mask to clear alpha bit for in output (usually 0x0001 or 0x00BE) |
  
 ===== TKMK00 Header ===== ===== TKMK00 Header =====
Line 78: Line 86:
 | 820AC0 | 01 | {{http://​queueram.com/​n64/​mk64/​tkmk00/​01/​820AC0.png}} | | 820AC0 | 01 | {{http://​queueram.com/​n64/​mk64/​tkmk00/​01/​820AC0.png}} |
 | 820FC0 | 01 | {{http://​queueram.com/​n64/​mk64/​tkmk00/​01/​820FC0.png}} | | 820FC0 | 01 | {{http://​queueram.com/​n64/​mk64/​tkmk00/​01/​820FC0.png}} |
 +
 +===== Software Libraries =====
 +C: tkmk00: [[https://​github.com/​queueRAM/​tkmk00]]
 +
 +C#: TKMK00Encoder:​[[https://​github.com/​mib-f8sm9c/​MiscellaneousHacks/​blob/​master/​BetaTools/​MarioKartTestingTool/​TKMK00Encoder.cs]]
 +===== References =====
 +  * http://​origami64.net/​showthread.php?​tid=47&​pid=3064#​pid3064
 +  * http://​acmlm.kafuka.org/​archive3/​thread.php?​id=3283