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pokemon_snap [2017/06/06 10:22] skeletons |
pokemon_snap [2017/06/06 10:25] skeletons |
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==== Level Select ==== | ==== Level Select ==== | ||
- | While playing, the current level ID can be found at **800AF3C0**(U). Tables of the levels script pointers can be found at **800AC03C**(U) and **800AC058**(U). The routine used for loading a level is at **800E303C**(U), where **A0** is the level ID to load. | + | While playing, the current level ID can be found at **800AF3C0**(U). Arrays of the levels script pointers can be found at **800AC03C**(U) and **800AC058**(U). The routine used for loading a level is at **800E303C**(U), where **A0** is the level ID to load. |
^ Value ^ Level Description ^ | ^ Value ^ Level Description ^ | ||
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| 0x18 | Unused Japanese Screen | | | 0x18 | Unused Japanese Screen | | ||
+ | The unused Japanese screen can be seen in the video below. | ||
+ | {{youtube>bNyJrvIFtZA?medium}} | ||
==== Level Data ==== | ==== Level Data ==== | ||
Below is an incomplete list of level data locations in the USA ROM/RAM. | Below is an incomplete list of level data locations in the USA ROM/RAM. |