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pokemon_snap [2017/06/06 10:23] skeletons |
pokemon_snap [2017/06/29 22:41] (current) skeletons [Miscellaneous Findings] |
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- | ====== Pokémon Snap ====== | + | ====== Pokémon Snap Hacking ====== |
~~NOTOC~~ | ~~NOTOC~~ | ||
==== Level Select ==== | ==== Level Select ==== | ||
- | While playing, the current level ID can be found at **800AF3C0**(U). Tables of the levels script pointers can be found at **800AC03C**(U) and **800AC058**(U). The routine used for loading a level is at **800E303C**(U), where **A0** is the level ID to load. | + | While playing, the current level ID can be found at **800AF3C0**(U). Arrays of the levels script pointers can be found at **800AC03C**(U) and **800AC058**(U). The routine used for loading a level is at **800E303C**(U), where **A0** is the level ID to load. |
^ Value ^ Level Description ^ | ^ Value ^ Level Description ^ | ||
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The unused Japanese screen can be seen in the video below. | The unused Japanese screen can be seen in the video below. | ||
{{youtube>bNyJrvIFtZA?medium}} | {{youtube>bNyJrvIFtZA?medium}} | ||
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==== Level Data ==== | ==== Level Data ==== | ||
Below is an incomplete list of level data locations in the USA ROM/RAM. | Below is an incomplete list of level data locations in the USA ROM/RAM. | ||
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//END | //END | ||
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- | //Documented by Skelux.// |