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super_mario_64:console_compatibility [2018/03/04 12:39]
david [Misaligned decompressed MIO0 blocks]
super_mario_64:console_compatibility [2018/03/04 15:45]
david [The problem with N64 emulators]
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-===== The Project64 ​problem =====+===== The problem ​with N64 emulators ​===== 
 + 
 +As we all know, Nintendo 64 emulation has never been perfect in the 20+ years since the console'​s release. This is mainly due to the architecture that was created by Silicon Graphics back in the mid 1990'​s. The console truly was a unique piece of hardware. While most N64 emulators do a good enough job for casual players who want to only play games, there are some inaccuracies that can create problems for ROM hackers. 
  
-Project64 is a popular, and performance friendly, Nintendo 64 emulator that was initially created back in 2001. While it is highly compatible with most of the N64 library when it comes to casual players, it is not cycle accurate and depends on plugins for graphics and audio. This fact makes it easy for us, as ROM hackers using the emulator, to unknowingly create the issues seen above. It is not so much the emulator itself that is the main problem, but rather the fact that most SM64 hackers will only use Project64 that creates these problems. 
 ===== See Also ===== ===== See Also =====
 [[super_mario_64:​list_of_console_compatible_hacks|List of console compatible ROM hacks]] [[super_mario_64:​list_of_console_compatible_hacks|List of console compatible ROM hacks]]