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super_mario_64:geometry_layout_commands [2017/11/22 15:13] cpuhacka101 [Drawing Layers] |
super_mario_64:geometry_layout_commands [2017/11/22 15:15] (current) cpuhacka101 [Drawing Layers] |
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^ Layer ^ Description ^ | ^ Layer ^ Description ^ | ||
| 00 | Unused | | | 00 | Unused | | ||
- | | 01 | Entirely Solid | | + | | 01 | Entirely Solid (Blending disabled)| |
- | | 02 | Decals or triangles that draw on top of geometry near the same depth (Lessened depth-range) | | + | | 02 | Decals or triangles that draw on top of geometry near the same depth (Lessened depth-range). Blending disabled. | |
| 03 | Unused | | | 03 | Unused | | ||
| 04 | Transparent pixels, no blending (OpenGL's equivalent is Alphatest). Allows perfect layering with other transparencies around it. | | | 04 | Transparent pixels, no blending (OpenGL's equivalent is Alphatest). Allows perfect layering with other transparencies around it. | | ||
- | | 05 | Semi transparency enabled. Layering must be handled with the order of drawn faces. | | + | | 05 | Blending (translucency) enabled. Layering must be handled with the order of drawn faces. | |
- | | 06 | Semi transparency enabled. Layering must be handled with the order of drawn faces. This layer is always drawn behind layer 05, usually for shadows. Lessened depth-range | | + | | 06 | Blending (translucency) enabled. Layering must be handled with the order of drawn faces. This layer is always drawn behind layer 05, usually for shadows. Lessened depth-range. | |
===== Geometry Layout Commands ===== | ===== Geometry Layout Commands ===== |