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super_mario_64:geometry_layout_commands [2017/11/22 15:13]
cpuhacka101 [Drawing Layers]
super_mario_64:geometry_layout_commands [2017/11/22 15:15] (current)
cpuhacka101 [Drawing Layers]
Line 7: Line 7:
 ^ Layer ^ Description ^ ^ Layer ^ Description ^
 | 00 | Unused | | 00 | Unused |
-| 01 | Entirely Solid | +| 01 | Entirely Solid (Blending disabled)
-| 02 | Decals or triangles that draw on top of geometry near the same depth (Lessened depth-range) |+| 02 | Decals or triangles that draw on top of geometry near the same depth (Lessened depth-range). Blending disabled. ​|
 | 03 | Unused | | 03 | Unused |
 | 04 | Transparent pixels, no blending (OpenGL'​s equivalent is Alphatest). Allows perfect layering with other transparencies around it. | | 04 | Transparent pixels, no blending (OpenGL'​s equivalent is Alphatest). Allows perfect layering with other transparencies around it. |
-| 05 | Semi transparency ​enabled. Layering must be handled with the order of drawn faces. | +| 05 | Blending (translucency) ​enabled. Layering must be handled with the order of drawn faces. | 
-| 06 | Semi transparency ​enabled. Layering must be handled with the order of drawn faces. This layer is always drawn behind layer 05, usually for shadows. Lessened depth-range |+| 06 | Blending (translucency) ​enabled. Layering must be handled with the order of drawn faces. This layer is always drawn behind layer 05, usually for shadows. Lessened depth-range|
  
 ===== Geometry Layout Commands ===== ===== Geometry Layout Commands =====