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super_mario_64:list_of_segments [2017/06/23 09:46]
127.0.0.1 external edit
super_mario_64:list_of_segments [2017/06/23 14:14] (current)
david [Graphics Segments List] Added info on segment 0x0B
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 ====== SM64 List of Segments ====== ====== SM64 List of Segments ======
-SM64 often uses segmented addresses for certain regions of memory. There is a mapping table stored in RAM that is used to keep track of the base virtual address of each segment. This is used for both graphics data that is passed to the RSP and overlay data that changes depending on what the [[Level Commands]] load.+SM64 often uses segmented addresses for certain regions of memory. There is a mapping table stored in RAM that is used to keep track of the base virtual address of each segment. This is used for both graphics data that is passed to the RSP and overlay data that changes depending on what the [[sm64:​level_commands]] load.
 The SM64 (U) ROM stores the segment table at address 0x8033B400. The SM64 (U) ROM stores the segment table at address 0x8033B400.
  
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 | 09 | | Level Mesh and additional textures | | 09 | | Level Mesh and additional textures |
 | 0A | | Skybox textures and mesh | | 0A | | Skybox textures and mesh |
-| 0B | | Unused ​|+| 0B | | Environment data/​textures (snow/​blizzard) ​|
 | 0C | | Object group geo-layout, model, textures | | 0C | | Object group geo-layout, model, textures |
 | 0D | | Object group geo-layout, model, textures | | 0D | | Object group geo-layout, model, textures |