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mario_golf:resource_table [2017/06/23 10:30]
shygoo ↷ Page moved from mg64:resource_table to mario_golf_64:resource_table
mario_golf:resource_table [2017/06/27 02:11] (current)
skeletons ↷ Links adapted because of a move operation
Line 25: Line 25:
   ​   ​
 For more information,​ see: For more information,​ see:
-   * [[mg64:Level Pointers]] +   * [[mario_golf:level_pointers]] 
-   * [[mg64:Height Data Info]]+   * [[mario_golf:height_data_info]]
  
 ====== ====== Temporary Notes ====== ====== ====== ====== Temporary Notes ====== ======
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 At the end the list is filled with 0xFF to the closest 16-byte address. At the end the list is filled with 0xFF to the closest 16-byte address.
  
-[[mg64:Object Type List]]+[[mario_golf:object_type_list]]
 ====== Level Conjecture ====== ====== Level Conjecture ======
  
 It is easily seen by looking at the decompressed surface map that the level is comprised of a 2d array of tiles. Looking at how the level is laid out, I believe that each tile is 0x0010 long when using X/Z coordinates (such as the object list above). The first level is 100 tiles by 200 tiles large, and the X/Z coordinates for the objects in it varied from 0x0000-0x0FFF and 0x0000-0x1FFF. It is easily seen by looking at the decompressed surface map that the level is comprised of a 2d array of tiles. Looking at how the level is laid out, I believe that each tile is 0x0010 long when using X/Z coordinates (such as the object list above). The first level is 100 tiles by 200 tiles large, and the X/Z coordinates for the objects in it varied from 0x0000-0x0FFF and 0x0000-0x1FFF.