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Both sides previous revision Previous revision Next revision | Previous revision | ||
mario_golf:resource_table [2017/06/23 10:30] shygoo ↷ Links adapted because of a move operation |
mario_golf:resource_table [2017/06/27 02:11] (current) skeletons ↷ Links adapted because of a move operation |
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For more information, see: | For more information, see: | ||
- | * [[mario_golf_64:level_pointers]] | + | * [[mario_golf:level_pointers]] |
- | * [[mario_golf_64:height_data_info]] | + | * [[mario_golf:height_data_info]] |
====== ====== Temporary Notes ====== ====== | ====== ====== Temporary Notes ====== ====== | ||
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At the end the list is filled with 0xFF to the closest 16-byte address. | At the end the list is filled with 0xFF to the closest 16-byte address. | ||
- | [[mario_golf_64:object_type_list]] | + | [[mario_golf:object_type_list]] |
====== Level Conjecture ====== | ====== Level Conjecture ====== | ||
It is easily seen by looking at the decompressed surface map that the level is comprised of a 2d array of tiles. Looking at how the level is laid out, I believe that each tile is 0x0010 long when using X/Z coordinates (such as the object list above). The first level is 100 tiles by 200 tiles large, and the X/Z coordinates for the objects in it varied from 0x0000-0x0FFF and 0x0000-0x1FFF. | It is easily seen by looking at the decompressed surface map that the level is comprised of a 2d array of tiles. Looking at how the level is laid out, I believe that each tile is 0x0010 long when using X/Z coordinates (such as the object list above). The first level is 100 tiles by 200 tiles large, and the X/Z coordinates for the objects in it varied from 0x0000-0x0FFF and 0x0000-0x1FFF. |