User Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
paper_mario:yay0 [2017/07/05 04:52]
shygoo
paper_mario:yay0 [2017/07/05 04:54] (current)
shygoo
Line 1: Line 1:
-===== YAY0 Compression =====+====== YAY0 Compression ​======
  
 Paper Mario uses an [[https://​en.wikipedia.org/​wiki/​LZ77_and_LZ78#​LZ77|LZ77]]-type compression format called Yay0 to compress much of its assets. Yay0 is nearly identical to [[super_mario_64:​mio0|MIO0]],​ except the maximum match length has been extended from 18 to 273. It manages this by storing additional length information in the data section. Yay0 encoding was also used in many other N64 games, as well as some early Gamecube games. Paper Mario uses an [[https://​en.wikipedia.org/​wiki/​LZ77_and_LZ78#​LZ77|LZ77]]-type compression format called Yay0 to compress much of its assets. Yay0 is nearly identical to [[super_mario_64:​mio0|MIO0]],​ except the maximum match length has been extended from 18 to 273. It manages this by storing additional length information in the data section. Yay0 encoding was also used in many other N64 games, as well as some early Gamecube games.