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In Paper Mario: The Thousand-Year Door's root file structure, the game's tile texture graphics is stored in root/b.

The tpl format is a compressed file format that contains .tga files, which can be opened by most graphical editing programs.

root/b

There are more than a dozen tpl files in the folder, and are assigned japanese names which indicate which tpl file holds which textures.

  • aaa (Mario Bros.' House, and prologue or “pro”)
  • aji (X-Naut Fortress) (“stg7”)
  • bom (Fahr Outpost) (“stg7”)
  • dmo (Opening Demo) (“op_book” + “op”)
  • dou (Pirate's Grotto) (“stg5”)
  • eki (Riverside Station, interior) (“stg6”)
  • end (Staff Credits)
  • global (Menus, tattles, and mail)
  • gon (Hooktail Castle) (“stg1”)
  • gor (Rogueport)
  • gra (Twilight Trail) (“stg4”)
  • hei (Petal Meadows) (“stg1”)
  • hom (Riverside Station, exterior) (“stg6”)
  • jin (Creepy Steeple) (“stg4”)
  • jon (Pit of 100 Trials)
  • kpa (Bowser)
  • las (Palace of Shadow) (“stg8”)
  • moo (The Moon) (“stg7”)
  • mri (The Great Boggly Tree) (“stg2”)
  • muj (Keelhaul Key) (“stg5”), also includes all dialogue at sea
  • nok (Petalburg) (“stg1”)
  • pik (Poshley Heights + Poshley Sanctum) (“stg6”)
  • rsh (Excess Express) (“stg6”)
  • tik (Rogueport Sewers)
  • tou (Glitzville + Glitz Pit) (“stg3”)
  • usu (Twilight Town) (“stg4”)
  • win (Boggly Woods + Flurrie's House) (“stg2”)
  • yuu (Pianta Parlor)